Diablo IV

June in review

Oh wow, a second one of these posts. For several reasons June was probably my month with the least amount of gaming time in a long while and July doesn’t look much better with some plans.

I did end up buying Diablo 4 and starting the campaign, and it’s fun, but I’m not particularly far – taking it slow but I kinda wanna see more.

June 4th was my (and our) first raid day, cleared 8/9 Normal that week (Sun+Tue as usual) and then my next raid was the the 25th + 27th when we ended up at 5/9 Heroic. Tbh not completely sure what the guild did in the 2 weeks that I missed, I think they were on 9/9 Normal 1/9 Heroic.
Still at zero M+ and didn’t log in a lot, but at least I managed to get my gear in shape, in relation to my online time – 423 iLvl, where 424 is the max iLvl in Normal. But I guess if I can not totally fall behind with just raid logging I’m happy enough, and I got my 4 set bonus via Catalyst and a bit of rolling luck. Oh, and I’m back to playing Fury. Guess it goes hand in hand with this low-stress season where I couldn’t really be motivated to learn a new class and/or even gear it beforehand in our break between the seasons.

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Diablo IV – Server Slam

I’ve not preordered Diablo IV and was originally unenthusiastic, but last weekend was the Server Slam, some kind of beta server test event, and while I didn’t take part, I did have a look over someone’s shoulder for a bit.

My original assessment of D4 was “this does not look like enough of a graphical update over D3, 11 years later” – but when you play it it actually does look nice. A bit too dark at times, but ok.

I’m a little more interested now, the “MMO features” I’d read about didn’t seem so very prominent in a Level 1 to 20 journey anymore, the story seems ok (queue “at least there is a story now”) and it seemed pretty solid. Leveling was about as slow as in D3 with your first char in a season, maybe a little slower, but the combat feels ok I guess.

We’ll see if I’ll bite in June.

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