Torchlight Infinite Impressions

When I saw Connor’s post about Torchlight Infinite I was interested and wanted to give it a try. We played the original Torchlight for quite a bit in this household (Diablo-style ARPGs are usually very popular) and while I didn’t really get into Torchlight II, my wife really liked it and also played a lot.

So, beta it is. The graphics are awesome, I love Cel Shading and it looks nice. After playing for just shy of 2 hours that’s unfortunately everything positive I have to say. It kinda feels clunky (maybe also because it’s a mobile port to PC), the UI is not great, but mostly… it just doesn’t seem to be fun for me. I tried all the classes, some are better than others, but overall there’s a complete lack of this “I just started and I want more” feeling that these games usually evoke. One more mob, one more level, one more map. Nope, nothing. It feels kinda slow, the mechanics feel weird to me and then there are the little things. The minimap is on the upper left and I always want to look to the right (very minor detail), I didn’t yet try to rebind from Q W E R + D F, but I can’t hold shift to stay still, I need to only right click attack. Yes, this sounds a bit like “I want Diablo” but those controls make sense for me, these don’t.

I guess it’s absolutely worth a try if you like these sort of games, but it’s not for me. Watching a Level 30 Fire Mage destroy stuff looked kinda fun, but I’m not feeling like putting even 3h in to continue. In my opinion they need to work on the first 20 minutes of gameplay.

Now it’s a day later and I continued to play the Melee Warrior type class a bit and it was actually a little more fun, interesting how a single skill can change everything. Also my wife agreed that the dual pistol class I originally started with is not fun. Maybe I’ll sink some more time in after all, now that I didn’t hate it.

Torchlight Infinite Beta – standing in town

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