This week the kinda huge 10.0.7 WoW Patch landed. A new zone (that I would have expected in 10.1) with a grindable BiS Ring, some fancy new old Zul’Gurub gear, and Heritage Armor for Humans and Orcs.
There’s one peculiar feature in the new (endgame) zone where you need Bind-to-Account keys and can open doors in a Vault (around 25 per week) with a few easy puzzle elements (e.g. find Fire Ward to be able to go into the fiery room) and you get around 20 special gems that a) clutter your inventory and b) can be upgraded so you’ll have your BiS ring with up to iLvl 424. Anyway, you get 6 keys for free and then you need to grind your way through Rares and chests in the zone, or you run your alts through the story and send your 6 (or maybe 8 if you found a few rares) to your main. Long story short, I managed to open all doors to the vaults (i.e. around 52 keys) on my 2 important chars today around noon by grabbing the extra keys from 4 other toons and doing some rares. The downside is that I maybe can’t complete the weekly Accord quest now on all of them, but I only need to grind out 1 key per toon if I didn’t yet finish it. Maybe that was a little too easy, but why not use the fact that you have 8 max level chars already? Unfortunately Blizzard messed up the tuning a bit so the people who upgraded their gems early in the reset now had to switch, so I’m waiting until shortly before the raid to upgrade – but I already know it’s better than one ring each even before upgrading.
Then I wanted to check out the Zul’Gurub stuff as that was my first proper raid in Vanilla (not Molten Core like for most people), but it seems you need to be 70, so I did the Orc Heritage Armor quest on my Orc Rogue instead. It’s fantastic! And the rewards also look good. Kinda curious how the Human quest line will be, but I guess I’ll not be as involved as I never really mained a Human character.