Sanctum of Domination, 2 weeks in

Second week of raiding has come to a close yesterday, and we’re 8/10 Normal. Not great overall (~9700 world rank[*] according to raider.io), but I am 100% happy with this result and my decision to transfer and raid with the other guild.
It’s not that my old Alliance guild had any major problems (and they’re 6/10 Normal as well, which is ~12300 world rank[*]), but everything feels a little better suited to my needs so far. Not so much hemming and hawing, just proper analysis of what’s wrong, people being assigned jobs and doing them. My old guild did 3 days of 3 hours per week, now it’s 2 days of 2 hours, but people are focused. No idea how it will work out when there’s actual tedious wiping involved, but we’ll see. So first week 5 bosses in 2h, then 8 bosses in 4h. I really can’t complain.

Having forsaken M+ completely in 9.0.5 I got into this raid as one of the lower geared people with my 216/217ish iLvl I’ve gotten to nearly escape the bottom third with my 220 now. I’m not one to brag or fret a lot about damage meters, but I simply don’t want to be in last place, and even with up to 7 iLvl less I wasn’t. I’m most happy when I am in the middle of the pack.

I also did my first M+ since 9.0.5 hit (a +10 DoS, 15 minutes over time) and I think I hate the new mechanic with the powers even more than Spiteful. First of all I was on a timer while deciding which power to take, and then the first boss seemed a lot harder than anything else, so it got progressively easier. Why?

But in the name of gear I will probably try to get one in per week from now on, and maybe set a loose goal of timing them all at +10, for the gear upgrades and the achievement. I don’t think +15 is worth it or feasible if you kinda hate doing them. There was a really short time in 9.0 when I enjoyed them because they were new, and with the right people. Yes, I’d say I was being carried a little, but having no prior experience it was more like learning in the correct environment. I did my interrupts and damage, and they told me the tactics and routes. After all you’re probably not supposed to get it right the first time. We’ll see if this works again.

As long as we’re doing normal I don’t see much point upgrading all my 213 gear to 220 in Korthia (did my MH weapon which I have since replaced, got a 226 2hander both weeks), but if we’re stalling a little longer and I don’t get gear quite so easily, I might fill a slot or three. Also on the one hand the Korthia dailies are mostly short and nice, but the 2 assaults per week are a little meh already in week 2 or 3. I get it, one is fine to get your weekly bar filled up, but if you put these into your weekly routine.. why two of them?

Overall impression of 9.1? I like the dailies, Korthia isn’t bad, the raid is nice but looks boring, I hate everything with anima powers, be it Torghast or the Tarragrue, or M+. Not convinced yet that there are new Legendary powers and that I maybe have to craft another one. And I’m not a fan of the story so far, it’s kinda dull. The game I’ve been playing a lot for 8 months now.. new patch comes out, I blitz through the story bits and they are meh (except the one big reveal, ok). Contrast this to FFXIV, where I come back after 2 years, play for 1 day and instantly love the story again.

[*]: I think it’s kind of meaningless to measure this directly, once you leave the top 500 or top 1000, but I like it as an indicator of “how many guilds are raiding this tier” and “how many of them cleared normal and heroic” after a while, I think this is the first time I write it down. Also we’re ~165th on our realm with 8/10 and my old raid guild is in the top 20 with 6/10 – just shows how dead that server is (also 60 guilds with at least 1 Mythic kill versus 2) 🙁

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