Looter Shooters are weird

I’ve probably written more than once that I don’t actually like the concept of a Looter Shooter, and that I enjoy Borderlands more despite of the fact than because of it. OK, the case can be made that with a plethora of different weapons I might more easily find my favourite… but then again, back when I played Quake I also found my favourites easily even if there were just 5 of them, I just don’t like the slow progression in single player of only getting a new one every few levels.

Anyway. Azuriel wrote about Necromunda: Hired Gun and there’s this one sentence (ok, two sentences):

As mentioned previously, this is also a looter-shooter. You will acquire a lot of incrementally more powerful guns that you can customize with various mods and relics.

And it clicked and I had an epiphany. “incrementally more powerful” and “customize”. I don’t object to incremental upgrades at all, but the modding is annoying busywork for me. I prefer to make the most of what the game gives me, hopefully playtested and balanced a bit. I don’t actually want to find the one gamebreaking combo and I also don’t want to use the 70% effective weapon. Why would I willingly take a break from the (hopefully) enjoyable gameplay of running and shooting (and looting is fine as well) to fiddle with mods? Ugh.

So hear me out, here’s my idea. You have a classic looter shooter but I have a “Destroy this looted item” button and I get a bit of currency/spare parts that I can simply use with one click to improve my current weapon. No mods, no fiddling, just make the number go up. Bonus points for a Path of Exile-inspired loot filter that will auto-consume all grey and green loot and just keep the blue and purple ones for inspection. Now THAT would solve half my problems with looter shooters. The automatic juicing wouldn’t even have to be optimal, and it wouldn’t have to be the exclusive mode.. it’s just the lazy bastard way of playing such a game.

Does this exist already and I have missed it?

This is Blaugust 2022 – post #7.

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