Level 40 dungeons – Guild edition

Last night the guild gathered together to tackle the Armory and Cathedral wing of Scarlet Monastery, and maybe Razorfen Downs.

We’re still short one Rogue who has to catch up over 10 levels by now – so we might just move him to the alt group, because even those have surpassed him already, but he said his internet connection is finally fixed and he will come back.

Gladly we have another warm body, a feral druid, who has no caught up with us well. The original plan last week was to go at 38, but for scheduling reasons we had postponed to this Friday and surprisingly we had 5 people in the right specs, all at the same level (a first).

  • Warrior tank with 31 points in Arms
  • Shaman who uses shocks more than heals
  • Mage with water vendor spec
  • Troll Hunter with a very beautiful hairdo
  • Feral Druid

I’ll never be able to tell an interesting story about an overall uneventful dungeon run like Wilhelm can, so I won’t even try. Armory was quick and easy but people used to retail were a little confused that there was only one boss at the end. Also my explanation of what could go wrong with the whirling and the adds was unneeded as Herod went down without a problem. He dropped a Ravager – nice, but only a sidegrade for my Whirlwind Axe I guess.

Next up was the Cathedral. Being cautious I mostly pulled stuff around a corner both at the start of the courtyard and at the cathedral entrance and thus we didn’t have a single runner, add, or tricky situation. I even remembered to find Fairbanks and he dropped a cloth shoulder upgrade.

Again calling out the tactics for Mograine and Whitemane proved to be useless, they went down very very quickly. Sadly we didn’t get a Chapeau or the shield, but the Scarlet Leggings were a huge upgrade for me, despite being Mail and not Plate and our Shaman was happy with a Hand of Righteousness.

Level 40 and a Mage means portals, so luckily we could get to Undercity quickly, hand in our quest (new Main Hand Sword for me), take a portal to Orgrimmar and fly to Camp Taurajo. Just that Camp Mojache in Feralas also starts with “Camp” so our Hunter and Druid flew there instead. Only that our Druid noticed it right away and could fix the error in the Crossroads while the Hunter was making fun of him… until noticing too late he had made the same error.

Once all were there we did the Ambassador quest and the kill quest outside the instance, then made our way to the iconic entrance which of course forgot to take a screenshot of. But I had forgotten it but the moment I saw the big board head I remembered. Well done, WoW zone designers.

Razorfen Downs isn’t as 100% straightforward as the earlier dungeons, with the escort quest having you backtrack, the gong we had forgotten and nearly ignored, the detour to the hill with the skeletons. Would love to see a stream of a group who had never done this and not read up on anything. The bosses and groups didn’t really put up a real fight until we came to the final spiraling hill. Most of the mobs being undead and the instance counting as inside we had no sheep and no roots, only a 10s ice trap. So it was mostly charging in and burning down 1 or 2 as fast as possible and maybe not taunt off every single mob but let the group offtank one. Some of those groups really hurt, the only close calls were the last group before the last boss – it looked big, it was big, it hurt. And while doing it I remembered it being that way, but we made it without deaths. Finally the last boss – burning him down seems to be better than trying to handle all the adds.

Overall I’m equal part surprised and amazed that we made it this far. WoW Classic launched on August 27th, 2019 and six and a half weeks later we managed to do every dungeon we were supposed to do (skipped Deadmines and Stockade, but did a few of the early ones twice) – with largely the same group of four people, with the fifth slot sometimes filled by 2 more people.

This is also the first time I’m in a true Friends & Family guild made up 100% of people who are couples, have known each other for 10+ years online or offline, or work together. Sometimes multiple of those apply. We’re only 9 people – but we originally had only planned to be exactly 5. Apparently I’ve had to wait 13 years for this to happen that the majority of people plays on my server and I don’t have to chase them down somewhere, visit for a week, and let that toon wither. Too bad I couldn’t grab a few more, but this is a German server and having played on EU for so long, all my ex-guildies have of course chosen an EU one. Also it’s been so long that I wouldn’t say I’m close to more than one or two, so it’s only a minor letdown to not have them here.

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