My Raiding History, Part 2: The Burning Crusade

The last post ended with our first full clear and the tail end of Vanilla WoW. The Burning Crusade, WoW’s first expansion launched on January 9th 2007, if Wowpedia is to be trusted. We had our guild, the band of ex-battleground players and the raiding game was to be changed in a major way. Before it was 40mans (that we didn’t do) and 20mans (that we did), and now suddenly there should be 10 man Karazhan and then 25 man mini raid instances, Gruul’s Lair and Magtheridon’s Lair. As we had raided together with another guild the logistics of 10 man dungeons shouldn’t be as much of a problem as it would be for larger guilds, who suddenly needed like 8 good tanks and 8-10 good healers out of 40.

But first things first. The attunement quests in Vanilla were mostly tedious, but even with bad players(us) the MC attunement could be done easily if you coordinated a group. In TBC, getting the key to Karazhan was quite a bit more challenging, as the Heroic versions of the dungeons proved to be a lot harder than all the Vanilla 60 dungeons. We didn’t have major problems, but there were some occasions (Heroic Black Morass for example) where we simply had to retry a run after getting a few pieces of gear more or switch the composition of the group. Nothing drastic, but it still took a while to get 15 or so people the key to Karazhan. Then we started raiding and for some reason everything went horrible. We killed Hakkar, we still had all the same people, and while we hadn’t carried them, the people from the other guilds weren’t our star players, they were average, so it’s not like we had lost our best players. Still, progress was damn slow, people were fed up that we had 15 for a 10 man dungeon, and so on.

Now the details get a bit murky in my head, so I don’t know if we ever managed to kill Gruul and Magtheridon in this group, but I’m reasonably sure we killed Karazhan’s last boss, Prince Malchezaar, after too many wipes and too much time. Along the way we had already lost a few people who were fed up with the group, which was a shame after over a year. At some point we got an influx of 2-3 players that came together, this had improved our raiding a little but the tone and morale was at an all time low and that’s when we had guild drama for the very first time. It ended with our guild leader and the new people and 3-4 others (so 7-8, half of the active raiders) simply leaving, that must have been in the summer/autumn of 2007. With the exception of one of the latter ones I haven’t spoken to any of them since because most of them publicly laid blame on about half of the rest of us who remained, mostly on raid performance. I still don’t know what I have to think about this, because they also took two of our worst players with them (which we sometimes asked to be benched for a particularly hard fight, instead of just telling them they can’t raid at all or kick them – I know this is also not very nice, but we wanted to progress AND let them be part of raiding, especially some of the leavers had in the past argued for demoting them to purely social…) – anyway, with just a few of us left at some point I disbanded the guild as I, as one of the remaining 2-3 officers had taken over guild leadership for this sorry pile of rubble. That kinda sucked.

Most of us took a break from the game over the summer (at least a few weeks) and in autumn I applied to one of the non-hardcore guilds on my server and even raided with them twice before there also was some internal conflict, but they solved it like adults. The current guild was a very old one and the guild leader didn’t want things to change or give up leadership, but also didn’t want to raid, not even casually – so most of the raiders left (on friendly terms), to form a raid guild with a defined purpose (but put most of the active remaining players on their friends list).

Of course I joined them because I was here to raid, after all. Everything worked out nicely, and after a while I brought most of the remaining people from my old guild (that had failed in Karazhan) on board and unsurprisingly it worked out just fine with them raiding and they weren’t bad at all. We still weren’t hardcore, we still weren’t fast – but with the slowly improving gear we actually managed to clear Tempest Keep, Serpentshrine Cavern, The Battle for Mount Hyjal, and even The Black Temple (just not Sunwell Plateau, but that’s ok).

The Burning Crusade is also the expansion where I stocked up on alts, even up to leading alt raids to Gruul and Magtheridon on my Prot Warrior, and clearing Karazhan in alt groups also didn’t seem to be a challenge anymore – I think I even healed on my Druid on our first kill (or just while learning) of Archimonde. Nerf HoTs.

And while raiding in Vanilla was fun, Hakkar was the only memory I actively still hold, whereas for TBC there are a lot of memories. The moment Malchezaar still went down, when we cleared SSC, when we cleared TK, the Archimonde fight, and most of Black Temple (which was my favorite instance in that expansion), being on main interrupt duty on Reliquary of Souls, and when our raid leader called the Illidary Council “the superbowl of not standing in things”. And being a main tank in alt raids, of course. Also I don’t remember if I was an officer in this guild. Certainly not at the start, maybe in the end. Not that it matters a lot.

To this day I am confused how Karazhan could go so badly for this original group where 20 man had been fine and the others raided successfully without us, and we did without them…

It’s Blapril and this is post number 9.

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