Games

Autumn Gaming Goals

I saw quite a few people just continuing to post like nothing had happened (it’s ok, you can take a break now), and there quite a few gaming goals posts.
I don’t usually do these, but right now I have some stuff planned. But these are not really hard goals, more like “this is what I originally wanted to do when I fell into an SWTOR-shaped hole” – there will absolutely no “I managed to do X out of Y”, my conscience is clear 🙂

  • SWTOR
    • Already posted here – mostly achievements and a few Levels
    • Do I want to join a guild? Maybe. Would be cool to not play solo, but… Republic or Empire? What is my main? Do I want to raid?
  • WoW
    • My plan is to buy BfA and subscribe in the first or second week of October, because I won’t have time to play before that
    • If I do it, will I try to rejoin my Alliance guild as I did in Legion, only to go back to my Horde main characters soon?
    • If I start with Horde, do I stay with my kinda dead guild of maybe 5-6 active ones or do I search for a new one? Will I be disappointed like last time?
  • Dead Cells
    • I really should pick it up again, it’s fun – but it’s hard. Maybe I should really try to get a 360 controller going and Just. Do. It.
  • Game Boy Advance
    • Maybe I should pick this up again, maybe finish Pokémon?
  • GW2
    • I should really play again, shouldn’t I? Maybe if SWTOR loses its pull and I don’t end up subscribing to WoW.
  • TESO
    • Same thing, but it just didn’t really convince me, which is a shame
  • Quake Champions
    • Yeah, I feel really guilty here – it’s fun, I should play more!
  • Cities: Skylines
    • Bought this in August 2017 but I haven’t felt like playing this kind of sim/building game

 
But there’s also stuff I’d like to try, but for that I’d have to buy it first, so it’s out for now.

  • Nintendo Switch
    • I’d really like to try one with one or two games. Maybe Zelda, Mario Odyssey, Mario Kart, Dead Cells… but why bother, I have a 360 I’m ignoring.
  • FFXIV
    • This is the only MMO right now where I’m like “I want to try this, but I have no time!” – I really have enough MMOs available
  • Graveyard Keeper
    • As SynCaine put it, “Graveyard isn’t perfect […], but in terms of pacing and how it affects your enjoyment, its an improvement over Stardaw Valley IMO”

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Gear as character progression

Telwyn wrote about gearing, and gear as character progression in WoW in detail. I wanted to comment, but this was one of those “loo long for a comment” posts very soon..
I don’t want to say I have a strong opinion on the topic, but maybe I have several, mixed, not-so-light opinions 😉
Just relying on drop luck sucks, it’s what I’ve always hated in raids in Vanilla and TBC, thus I found DKP a lot better. Show up more, get more loot. I also didn’t like Loot Council (oh, the raid leader’s favorite people get their best in slot items, but the people who show up 90% don’t get anything, and the slackers get showered in loot so they catch up…), but let’s leave those organized multiplayer loot systems behind and just talk about “gearing” in general.
If my toon has no means of getting gear outside personal loot drops and tokens.. I prefer a mixed system. I don’t remember seeing a full-on “there are only tokens” system, you always get a modicum of gear to drop and then collect some kind of tokens or points and can buy stuff for your missing slots, hopefully one per week, or at least more than one every 2 months (hello WoW, looking at you). I don’t want to feel pushed to run a heroic dungeon every single day to not lag behind, but ok, 1h investment per day can still be considered fine for a raider – bonus points if there’s a weekly cap and not a daily one.
This had worked kinda fine in past expansions, I bought some items for Heroic tokens, sometimes even the odd PvP piece (Was that Bracers/Belt in TBC? :P). What I absolutely hate the most was this “oh I bought it yesterday and now something of the same quality or better drops after I had saved up 2 weeks for that piece. Just let me at least sell it back for half the value or get rid of random drops altogether. This makes me literally furious, much more than not getting the item (or its too-quick replacement) at all.
Legion changed all that – at least for the Weapon slot. For the first few toons (and specs) I kinda liked it. One less thing to care about upgrading, or let’s say – there’s no real alternative, it’s just a nice, quick progression. On the other hand.. there’s no catch-up mechanic (IIRC there came one, a lot later, but if you -like me- don’t spend the first 6 months on your main, but play some alts, the catch-up mechanic was kinda meh. I had already invested a ton of time into my alts’ artifact weapons). But in general I really liked it. No more “should I really upgrade this to X when tomorrow something with X+1 might drop for me?” I can get carried away real quickly in pondering about weapon upgrades. As an aside, I’ve always hated the PvP gear grind. My suggestion had been for years: Let everyone buy a set for 100g/1000g or something equally low (free is fine as well) and then it’s 100% a skill game, and has nothing to do with gear anymore. Not sure if they ever implemented that to the fullest, but by that time I had (and still have) burned out on WoW PvP for a long, long time. (I was Rank 11 in vanilla and didn’t too to bad in TBC arenas, then I stopped).
Now, I haven’t played BfA, but so far it sounds ok-ish. But I’m not sure I wouldn’t have preferred to keep the weapon approach (but transmoggable, and maybe not one per spec, but 1 per class). Sure it’s boring, but it’s nice and handy.
This Azerite artifact? amulet? seems to be some kind of proxy to your /played and meaningful earning of a certain currency, so the longer you play (regarding contributing activities ingame) the more your power grows, just like with the weapon, but it’s more customizable, as it’s a different tier that’s not tied to a certain slot. I don’t really see this as very different, but I guess I’d have to play to comment, really.
Oh, and all this talk was now just about the mode of character progression via gear, there are some totally different models, which all have something going for them:

  • I like SWTOR’s datacrons – you unlock them account wide and every single one gives you a little boost, but I haven’t run the numbers how many of them bump you like 1 Tier of gear, if at all
  • I like EVE’s training mechanic a lot. If I am “actively playing” that month (in the monthly active user metric *cough*) I get to level something – I don’t have to be playing 24/7. This had the downside of never being able to catch up, but as total noob I’d say that after N years (N might be 3 or 7 or more) you won’t get better for a certain amount of ships, you can only really go broader, not deeper. Also there were skill injectors, which fixed this problem to a degree but brought others. Wilhelm had a good post about it lately. And yes, this is pay-to-win on a very basic scale. On the other hand, I once forgot to cancel a 3-month sub for EVE and while in any other MMO I would’ve felt regret, in EVE it was “ah well, time to queue up some of the nasty long skills, while I’m not actively playing”.

PS: Blaugust has started and this is my twenty-eighth post; and even after all these years, “eighth” is one of the hardest words of the English language for me.
PPS: Something I’ve noticed this Blaugust: the more I post, the more likely I am to reference one of Wilhelm’s posts. This time it’s even two – because between me reading Telwyn’s post and posting this, he wrote something on the topic as well. Gladly I’m not that philosophic and don’t even get started on the reasoning if gearing and character progression makes sense, I’m absolutely happy to just voice an opinion 🙂

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Mixing Up The Gaming Diet

I might have mentioned it once or twice, but I’m really bad at mixing up my gaming diet. If you didn’t just stumble over here, you’ll notice I’ve been posting about SW:TOR for weeks.
There’s stuff I really want to try, or get back to, though:

  • WoW’s Battle For Azeroth expansion. I’m curious, I want to see the new stuff. Downside: might be sucked into a hole again.
  • FFXIV: I’ve read SO many good things about it, one of them is that I can play a single character and don’t have to create an army of alts
  • GW2: I’m still logging in nearly every day for the free gift, but I want to play again
  • So much for the MMOs, I surely missed some, but there’s also Quake Champions which is really fun… but it’s not the space fantasy opera MMO that I need right now
  • Dead Cells is awesome, but I saw no progress, so I kinda stopped.
  • EVE Online is something that was really fun, but I kinda didn’t want to commit to hours at a time for an op or mission running…
  • Project Highrise

PS: Blaugust has started and this is my twenty-sixth post if scheduling still works.

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What Class Do You Refuse To Play?

Ocean Mariee asked an interesting question, Endalia chimed in and this topic got me thinking.
In Ragnarok Online I started with a Hunter, I liked it, but my preferred character was a Rogue. I also liked the other Melee DPS and didn’t really enjoy the casters.
When I started WoW I first rolled a Warlock, but after a few hours went for a Rogue again – who turned out to be my main from 2006 until 2014 and I didn’t really abandon him, I just tried another faction in Legion at first (Demon Hunter). My “main alts” were a Protection/DPS Warrior and a Resto/DPS Shaman. So I raided 90% as a Melee DPS (over the years) but I did heal a few progression fights and tanked in our non-main raids for years. So there’s not much I refused to play – but I absolutely did not enjoy the Monk – and I don’t know why. It’s my least favourite WoW class by a large margin, followed by DK and then Holy Priest and Fire Mage I guess. I liked Frost Mages and Disc Priests.
In GW2 I didn’t really enjoy the Elementalist when I tried it (for a very short time) and I haven’t really warmed up to the Revenant. The Mesmer is ok, but also not my favourite.
Now in SWTOR I equally like my Bounty Hunter, Commando, Sage and Juggernaut – but I only healed back at launch when I was briefly raiding, everything else is DPS – but I did notice I like ranged DPS a lot more in this game than in WoW. Of course sometimes it’s just magnitudes easier to not stand in the bad etc.pp (Melee DPS raider speaking, feel free to ignore me ;))
So is there a role I refuse to play? I used to tank and heal *a lot* but at some point I guess I decided to not be in the mood for random people in dungeons to be cursing just because I pull too slow or can’t heal them when they pull a whole room – I’ve never been one for the gear grind, so my toons in dungeons are usually a little undergeared, as I’m only doing them for gear and not for some “NEED TO FARM BADGES FOR 0.5% IMPROVEMENT IN MY TRINKET SLOT”. Yeah, so the last few years I was one of the people just doing moderate DPS – always trying not to be the worst, but usually not carrying the group, sorry other players.
If I get back into WoW I’ll really try to have at least one tank or healer geared as well and not do only DPS. IIRC I actually did tank on my Demon Hunter, just not the harder Mythics – I stopped too early in the expansion for that. I’m not doing any random dungeons in SWTOR right now anyway.
Did I forget any MMOs? I guess not. So I definitely refuse to change my main just because the group needs it, the benefit of mostly soloing or duoing these days. I guess it depends a lot on the game, in WoW I prefer Melee DPS over casters, in SWTOR I prefer casters over Melee or close-range DPS. In GW2 Melee DPS is fine, but for some fights ranged is like literally half as challenging. *cough* Tequatl *cough*
Oh, and I managed to get 70 on my Operative by finishing Yavin 4, Ziost, doing the Ziost and CZ-198 dailies. Good riddance, you’re now rewarded of being my GTN mule for Weapons to sell, I don’t plan on playing you for a while.

Level 70 Imperial Agent

 
Stay sharp, Evil Elvis
Stay sharp, Evil Elvis

PS: Blaugust has started and this is my twenty-second post.

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Developer Appreciation Week Part 2

The Blaugust weekly structured format post is “Developer Appreciation Week” and I already made a post about that topic and mentioned an upcoming rant.
A big problem in the game industry is working too much and not being paid enough (and gamers being idiots), so I’ve decided very early on that I don’t want to work in games. I wish the industry was better for the people working there and I’m not upset if a game comes a year late, I’d prefer that to the poor souls working 80h weeks. But sure, I could do more – and maybe buy more games full price at launch, but if you scroll past my posts over the last few years you will notice I’m not really playing many games. I’d go as far as to say that I’m not the target demographic. I play a few games heavily, I even did that before MMOs were a thing. I’m also happy to pay a monthly subscription – but that’s a bit winner-takes-it-all, I’m then not buying other games for a while.
So I’d really appreciate if if game companies of a certain size would pay their developers enough money and most importantly stop the soul crushing crunch time.
This customer who buys your games (sample size: 1) usually doesn’t mind if anything gets delayed, as long as you keep the status quo of the game running. And if it’s not coming out yet.. maybe you shouldn’t have announced it a year early? How about announcing it and then capturing the hype from announcement until launch a few months later. Why would I care how I felt about your game last year? For indies it’s a bit different. If they’re a single person or duo or three people who do kind of bootstrap a startup as equals (and not abuse their employees)… sure that’s hard, but they chose this. They have all my support to do what they love, they just don’t get to whine about the world being a tough place. Feel free to see me as not eligible to comment if I may bot buy your game – but if I like it, I may buy it, but I’m not a games hoarder, I don’t even buy all the games I’m instantly excited about.
PS: Blaugust has started and this is my twenty-first post.

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Developer Appreciation Week Part 1

The Blaugust weekly structured format post is “Developer Appreciation Week” and I do remember when Belghast first posted on that topic, years ago. And I applaud him for bringing that topic up.
That said, I drafted up a mega-rant on that topic yesterday, but I need to refine it, so here’s a list of things I really appreciate:

  • configurable key binding – I grew up with WASD and it just works[tm]
  • fullscreen windowed mode – I have Discord and IRC and whatever open. I like your game, but I’m really sorry, but I cannot use it exclusively, I must alt-tab.
  • for MMOs, an API like Blizzard’s battle.net API/Armory. I wanted to launch something with a lot of features like the well-known WoW sites for SWTOR back at launch, had a domain and everything – but they never let me access my characters’ data 🙁 Ragnarok Online’s euRO server also did this, it was glorious.
  • fix bugs instead of creating new content. I might be in the minority here, but I know how hard some bugs are to find, reproduce, and fix. You won’t hear me complaining about lack of new stuff in patch notes, but you’ll definitely hear me cheering if a bug I hit was fixed

Then again, these things are kinda the norm, so am I just ranting when they’re missing because I’m expecting them? OK, the first two are kinda standard but the third one is so rare I’d be really grateful!
PS: Blaugust has started and this is my sixteenth post.

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MMOs and focus

Every time I read about people who can play (and enjoy) multiple MMOs at the same time (I’m mostly thinking of Syp, but there are others) I’m astonished. Whenever I tried to pay for 2 subs at the same time (and yes, that small amount of money is still a real argument for me, in the sense of “I’m paying this monthly sub, I better be playing that game”) I might hold up for a week of alternating, but at some point I’ll highly gravitate towards one of the games and use up 99% of my gaming time in that week or month or that game – I just can’t seem to focus on more than one. The only exception might be EVE Online, where it’s feasible to pay for offline training and only actively play a few hours per month, but I’m more thinking of traditional MMOs here. I’m mostly ok with that, but if I knew it would work for me, I’d be joining WoW’s BfA expansion now, because I’m kinda nosy. But I’m having a blast in SW:TOR and I still have Dead Cells and Quake Champions here, and I’m already neglecting those 2.
PS: Blaugust has started and this is my fourteenth post.

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On character boosts

When I started digging through the backlog of some of the Blaugust participants’ blogs there was one topic I found pretty interesting: character boosts.
(I wrote down one specific post, it was this one, but I’m pretty sure I saw more).
I wouldn’t say I have a strong opinion, so why am I talking about them? I guess what you often see is this “Back in my day we had to walk uphill.. both ways” attitude, but if I ever held it, I regret it. Sure, if you’re playing a game where some stuff is gated behind a terrible grind… maybe the easy route shouldn’t be available. Same as “Buy this boost for money!” – although I usually prefer level playing fields, something in the range of a monthly subscription price (or 2 months) can be acceptable for everyone who wants to take part in endgame and skip the time sink.
The thing is… I usually don’t do it. In any game where I get a free max-level (or old-expansion-max-level) boost.. I just keep on stalling and not using it. I am actively playing SWTOR right now (I also wrote a lot about it) and I have one “Level 65 boost” sitting there, unused – I’m still not even sure for which character I want to use it. I think I’ll pick one of the missing pure DPS classes where I am not too fond of the mirror class, or where the fun part is missing, like the Gunslinger, where I liked the Scoundrel because of stealth, but didn’t love the combat.
In WildStar I did use a Level 50 boost (I have no clue where I got it from) for a class I hadn’t leveled much yet (Engineer) but it was a very forgettable experience – but I guess I didn’t play much after using the boost, so I never got to know my character very well.
In WoW, I remember using one boost to Level 60 – but I’m pretty sure it was refer-a-friend in TBC or WotLK, and I didn’t enjoy playing Mage in Vanilla at all. After he was 60, I leveled him in a normal way and by that time also had a ton of fun at times. I’m not sure we ever got another free boost, but a quick google search tells me you got a Level 100 boost for Legion. Thinking hard I might have used that one for my Alliance Paladin. I might have leveled her to 60 (via demon invasions? were they called that?) and then boosted to 100, because I had already leveled a Horde Paladin to 100. And apparently there will be 110 boost available if I purchase Battle for Azeroth. Doesn’t make much sense for a 91 Monk that I don’t enjoy playing anyway, but on the Alliance side I’m completely missing Warlock, Druid, and Monk, I have no Horde Demon Hunter, and the Alliance Mage is only 20 (but I wanted to level one to 60 the normal way anyway) and then there’s a 60 Hunter and a 7x Priest and an 80 Shaman. Oh, also no Alliance DK on my main account, but not a fan either. We’ll see, maybe it will stay unused just like in the other games.
Guild Wars 2 is an exception, because just by playing you get so many Tomes of Knowledge (click to advance a level) that you can level 3-4 characters to max level just by playing a handful to max level, nearly 2 for the price of 1, so to say. And you also get a complete boost, but I haven’t used that one either. Or do you even get 2? I don’t remember, but I had no shame using my Tomes on some characters to fill up some levels, e.g. personal story from 10-13, then 7 Tomes, personal story from 20-22, then 8 Tomes, and so on.
PS: Blaugust has started and this is my thirteenth post.
Ninja edit: Hehe, of course Wilhelm also wrote about it, but I had this draft since late July, I swear 🙂

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Topic Brainstorming Week: How do you buy games?

Yay, I did find something for Blaugust Reborn’s “Topic Brainstorming Week” because it’s something I’d love to know if people are willing to talk about it.
How do you choose which games to get? Are you grabbing anything that comes out and looks interesting? At launch or at the first sale? Do you preorder? Do you buy Humble Bundles and then never play them? Do you gravitate towards or away from F2P titles? Or do you not care and decide case by case for these?
I think I’m not part of the majority of people who spend a decent chunk of their time playing games: I have just shy of 100 games on Steam, and as you can see in my yearly gaming expense reports I don’t buy many games, and when I buy one and only play it for a few hours I’m kinda let down. That’s why I’m usually debating with myself for months whether to get a game or not. Impulse buys aren’t really my thing.
Friends have told me I’m kinda tightfisted, but in reality I’d much rather gift a game for a few bucks to someone when I know they will play it than buy a cheaper one on sale for myself if I’m not sure I’ll play it. Or even worse, if I love the art style or something but know I will stop after a few hours. And no, I also don’t usually buy and try to evaluate it in 2 hours to return it…
PS: Blaugust has started and this is my fourth post.

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Game Developers / Dead Cells

Some days ago I saw this article about Motion Twin on Gamasutra and wanted to talk about it.
Money quote(no pun intended:)

Dead Cells developer Motion Twin has been talking up its studio structure, which sees every single employee take home the same wage, irrespective of their position.

I’ve heard so many stories of bad pay and horrible hours about game studios which boils down to “exploit mostly young people who really want to work on games”. So even though I’m a software developer by trade I dodged this bullet once of starting at a games company (but it would’ve been a part-time job during university anyway) and I’m not keen on joining that industry now.
So while I don’t know and can only hope they don’t have to do 80 hour work weeks, I liked this and told myself to keep an eye on that studio. I wasn’t originally interested in Dead Cells, as I absolutely suck at Metroidvanias and am also not really good at platformers in general. Anyway, I watched the Dead Cells trailer and was kinda intrigued. Then I watched it again, because of the art style. Then I watched it again, because of the music. That was yesterday.
Today I bought Dead Cells and after a little cursing made it to the first boss once. I like this game.

Dead Cells

PS: Blaugust has started and this is my first post

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